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I'm gonna raise that with our legal council here.

Deprecation and Migration to Discord GameSDK discord/discord-rpc#290.

#Mudlet unoffical squaresoft how to
Move away from deprecated version, be able to receive upgrades from upstream Extra information, such as Mudlet version, operating system and ideas for how to solve / implement: Error output / Expected result of feature
#Mudlet unoffical squaresoft code
It is possible to re-compile the RPC library from the source code - but I found it hard to do and it had some dependencies that I found difficult to satisfy IIRC - on the other hand should a Mudlet user want to see the source code for the library it is there on - so we should be able to meet our GPL obligations. With the library being archived ( discord/discord-rpc#290 ) it is now fixed and unchangeable - unless someone forks it and revises (or reverse engineers) it to connect to the Discord application (or applications as there are three current at any one time) via their own API. it is available under a licence that is GPL compatible and thus can be included in the Mudlet package whereas the replacement (the Discord Games SDK) is proprietary and cannot. I do not know much about the latter but I can speak about the former. On top of it, Mudlet uses upstream discord-rpc-api code as is, just bundles the upstream lib, no changes whatsoever, therefor it seems to me that this issue is something that ought to be directed to upstream (where no help will come, since code is depreciated). Move away from deprecated version, be able to receive upgrades from upstream Steps to reproduce the issue / Reasons for adding commented in #3914 (comment)īear in mind that discord-rpc-api which is currently used has been labeled as depriciated by upstream developers in favour of new Dicord GameSDK, so it's quite questionable for how long will current implementation in Mudlet work at all. I'd hate to know how many mobs a level 50 player would have to drudge through to complete a mission.Brief summary of issue / Description of requested feature: and I heard it just gets more and more from there. Killing 90 robots with nothing else happening. mushrooms I think? in a forest of imps or something, was rewarding at the end. I loved the FF6 and FF7 missions the most, where you actually were killing mobs for a reason, shepherding someone through a dungeon, or even that thing where you had to find. Having to stop a mission when its just about done, go through a few levels of the dungeon, then try going back to that area from earlier to see if, hopefully the mobs have respawned so I can kill, kill, kill some more, just got tiring.

I guess when I get set on a task, I don't really want to interupt that mission until its done. But on a few missions, I had to wait for mobs to respawn, because I'd killed them all in the area except I needed to kill just a few more. This game kept me seriously hooked for like, weeks.
#Mudlet unoffical squaresoft download
You can visit our website at to download the sound pack and get more info, or just connect directly with your own client of choice at port 9000. We have a player-created sound pack for Mushclient which adds music and sound effects to the game, and we have a wiki which has detailed player-created lists and descriptions of equipment, areas, abilities, missions, and other content. There are also cameo appearances of characters, equipment, bosses, and other types of content in small amounts from many different SquareSoft and Square Enix games. We have a focus on accurately recreating these worlds from the original games and mirroring their storylines in missions. UOSSMUD includes job trees from Final Fantasy Tactics and Final Fantasy 5, advanced classes from multiple other SquareSoft games, and worlds based upon Chrono Trigger, Secret of Mana, and Final Fantasy 5, 6, and 7.
#Mudlet unoffical squaresoft free
The Un-Official SquareSoft MUD is a free online game based on the worlds and combat systems of your favorite Squaresoft games. Want to be a part of an /r/MUD project? Fellow Redditors are lending their talents to an official RMUD codebase and game! Check it out and lend a hand! You can follow /r/mud using the rss feed or on twitter. Use the following links to only show posts of that type. Welcome to /r/MUD, covering MUD, MUSH, MUX, MOO, and all other MU* variants!
